Jason Doucette

Results 14 issues of Jason Doucette

## Bug report See: https://www.youtube.com/watch?v=9J9DtrcoDXc **Problem** **Steps** 1. run below program 2. expect graphics updates to happen in real-time 3. they do not 4. add A$=INKEY$ inside the loop, and...

complex

This is a feature request. But is more accurately be described as a UI bug. **Repro:** - User wants to change background colors. - Does so, and applies changes. Is...

feature
ui
low priority
time-2

Simple code repro: - https://github.com/JDoucette/MonoGame-FullScreen-Exit - contains both WindowsDX and DesktopGL examples. System: - MonoGame 3.8.1 - WindowsDX

**Repro:** - https://github.com/JDoucette/MonoGame-DesktopGL-Glenz **System:** - MonoGame 3.8.1 - DesktopGL (it works in WindowsDX) **Summary:** - Use DesktopGL. - Render to RenderTarget2D. - Make render target with a depth buffer (anything...

**-------- Repro:** https://youtube.com/watch?v=PNJzjyV9DK4 **-------- Context:** I’d like to dynamically resize the client window / backbuffer as the user resizes the window. I am doing so by hooking into these events:...

It appears to automatically be enabled. I've restarted VS 2019. (It wouldn't install without it closed anyway.) I have another smooth scroll fix that was installed, but it also didn't...

### Feature request I often snap the window to the left-half and right-half of the screen. Very often to view two Aseprite instances at once. However, I then have to...

feature
medium priority
ui
sprite editor
render

### bug report Load an image that differs in size for X and Y. Rotate CW or CCW (EDIT: I am using Edit>Rotate, not Sprite>Rotate -- I didn't realize there...

ui

Repro - load large image - zoom out < 100 % - press M - use the tool to select a sub-section - notice that it doesn't have any visual...

bug
sprite editor
render

### Prerequisites - [X] I have verified this issue is present in the `develop` branch - [X] I have searched [open](https://github.com/MonoGame/MonoGame/issues) and [closed](https://github.com/MonoGame/MonoGame/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already...