inkcpp
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Inkle Ink C++ Runtime with JSON>Binary Compiler
warning: ignoring file 'inkcpp/macos-clib/lib/ink/libinkcpp_c.a[32](command.cpp.o)': found architecture 'x86_64', required architecture 'arm64' etc A manual Cmake build of the source seems to work fine
Not a big deal, but heads-up: there's currently a false positive on win64-cl.zip/inkcpp_cl.exe. Slightly annoying and may put off new users... I've reported a false positive [here](https://www.microsoft.com/en-us/wdsi/filesubmission). I'll close this...
Allow the usage of the C++ classes directly in UE for a non Blueprint usage. Depending on the implementation, a new installation component sounds reasonable (`unreal-cpp`)
This will support building INKCpp without installing/downloading inklecate. To enable tests set `INKCPP_TEST=ON` Also allows auto-download inklecate for testing with `INCKPP_INKLECATE=OS` fixes #88
Hi, I am trying to build inkcpp with CMake using instructions from this [link](https://github.com/JBenda/inkcpp/wiki/building#cmake-example). I generated VS2022 solution for Windows and tried to install the library, but an error "Inklecate...
My major goal with this pull request was to support retrieving the correct tags per line, and I've succeeded with that. Unfortunately, I also broke several existing tests in the...
NOTE: I'm already working on a pull request to address this issue. I have a straightforward Ink program called "test.ink": ```ink # first tag This is the first line #...
In a middle-sized story in a release build, I was seeing good performance at one end (100us or so per getline) vs. bad performance at the other end (300us). This...
https://github.com/inkle/ink implements a save/load functionality which can adapt to small story changes. Can we implement this too? At least, we should throw an error if the snapshot does not match...
Hey - I'm trying to link to inkcpp_c.lib and running into unresolved external symbols (attached). Any help would be very much appreciated! [external_symbols.txt](https://github.com/user-attachments/files/23940074/external_symbols.txt) I also tried building a dynamic library...