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Inkle Ink C++ Runtime with JSON>Binary Compiler

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Hey there! ive got something nice prototyped in BP and im trying to be a good Unreal dev and move stuff into cpp...but im getting this error [1/5] Compile [x64]...

duplicate

some of the args dont match (like on LineWritten) and also they need to be BlueprintNativeEvents in order to trigger the call to the _Implementation

duplicate

I hope the code is self-explanatory. If not, you gladly could ask me. (Its inkcpp implemented in a not-so-well-known Game Engine) ```cpp #include #include #include #include using namespace ink::runtime; Init()...

inactive

How do I use it? I'm really confused... How do I convert .inkb files to json?

inactive

Is there any way to contribute a 5.7 upgrade? I would love to help but I don't know the steps involved.

Forgive me if this is a dumb question, I'm perhaps an advanced beginner here... Why is all this done on the game thread with Ticks? It seems to me that...