Leopold A-C

Results 64 comments of Leopold A-C

I'd think that has to do with how components are applied - apparently at some point in adding a module or object extension, the script is dry-run, and since the...

There might be another way, but it seems a little hacky when working with built-in functionalities I only know that for nodes it worked by registering a PropertyGroup on an...

Would you be willing to provide a file to see how you implemented the logic? The Rasterizer is blender's "process" of projecting the scene onto the screen, so you might...

I am sorry for the long delay, this completely slipped my mind I checked out your file, and there's a huge amount of logic trees that seem to contradict each...

I did a little bit of digging and found this in [btRaycastVehicle.cpp](https://github.com/UPBGE/upbge/blob/master/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp) ```c++ void btRaycastVehicle::updateWheelTransform(int wheelIndex, bool interpolatedTransform) { btWheelInfo& wheel = m_wheelInfo[wheelIndex]; updateWheelTransformsWS(wheel, interpolatedTransform); btVector3 up = -wheel.m_raycastInfo.m_wheelDirectionWS; const...

This is an issue with the bricky nodes addon, not upbge itself (I think) I will check it out later this week

It does seem to be a blender bug as it's working in UPBGE 0.31 and the bricky node addon was last updated before that version was released

For some reason the "Ghost" option on the Set Dynamics node was disabled, I enabled it again and will upload it now you'll need to reinstall the logic node addon...

This should contain the fix: https://github.com/UPBGE/UPBGE-logicnodes/releases/tag/v2.1.4

no, you need to manually remove the "bge_netlogic" folder in ".../Release/3.x/scripts/addons/" and then install the archive via the preferences menu