IvailoBurov

Results 15 comments of IvailoBurov

The implementing of Godot Loader will be very useful for the extended application of this project by Godot users for both 2d and 3d developments. Without this functionality, the application...

I tried to compile it with VC and MinGW (gcc) for windows, however in both cases error appears related Thread. Here is output with gcc: ``` b"modules\\godot_speech_to_text\\stt_runner.cpp: In member function...

I was able to load the rig linked above in developer mode, but I can't get it to work with the mesh. Apparently I'm missing something because there is no...

I think there should be a built-in button to run this script. It is very useful for creating shape keys by applying the Armature modifier as a shape key. Example...

Ready Player Me models come with built-in visemes. They look correct and key shapes are used. https://readyplayer.me There are ready-made models for download in fbx format.

Thanks for reply. mpfb2-blender4-20240101 build doesn't solve the problem. I have two Makehuman models imported, both have the same problem when removing the helpers in mpfb2. I'm attaching one here...

This 20240102 build fixes the bug for Blender 4, but you need to bake the shapekeys first. Otherwise, the error occurs again. Is there a way to save shapekeys on...

Thanks for the detailed answer. What I do is: 1. I'm importing a model from MakeHuman via MPFB's MHM import as a preset: ![изображение](https://github.com/makehumancommunity/mpfb2/assets/63282037/fe6c6727-6a2d-409b-9cd1-ad23b4af3dba) 2. Then I try to remove...

For both models I get this error: [ivWoman.zip](https://github.com/makehumancommunity/mpfb2/files/13832409/ivWoman.zip) [Lydia.zip](https://github.com/makehumancommunity/mpfb2/files/13832419/Lydia.zip)