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A guide for fansubbing

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Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 2 to 3. Release notes Sourced from actions/upload-artifact's releases. v3.0.0 What's Changed Update default runtime to node16 (#293) Update package-lock.json file version to 2 (#302) Breaking Changes...

CI/CD

Bumps [actions/download-artifact](https://github.com/actions/download-artifact) from 2 to 3. Release notes Sourced from actions/download-artifact's releases. v3.0.0 What's Changed Update default runtime to node16 (actions/download-artifact#134) Update package-lock.json file version to 2 (actions/download-artifact#136) Breaking Changes...

CI/CD

Bumps [actions/checkout](https://github.com/actions/checkout) from 2 to 3. Release notes Sourced from actions/checkout's releases. v3.0.0 Update default runtime to node16 v2.4.0 Convert SSH URLs like org-<ORG_ID>@github.com: to https://github.com/ - pr v2.3.5 Update...

CI/CD

Specifically the background information and an example of how to encode with vp9. AV1 example will be added via a later PR.

Just a collection of links that can be referenced when working on topics. Some of these are referenced in the guide already, but I'll include them for completeness sake. ##...

help wanted

Cleaned up what @rokweom wrote. Rebase top of master. Still doung but wanted to get feedback.

In [descaling section](https://guide.encode.moe/encoding/descaling.html), the tutorial mentioned a way to use internal functions to generate credits masks: ``` descaled = kgf.inverse_scale(src, height=874, kernel='bicubic', b=0, c=1/2) descaled_mask = kgf._generate_descale_mask(vsutil.get_y(core.resize.Spline36(src, descaled.width, descaled.height)), vsutil.get_y(descaled),...

The subtitling part of this guide is pretty barren now, so I'd like to begin by writing some guides on how to set up a basic environment for members to...

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This is still unfinished, but figured might as well post this here for more visibility for people not in the Discord. TODO: - [ ] completely re-write the whole thing...

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I'm trying to explain how a codec work and combined them with the options in x264. If there's any mistake or better way to explain, don't hesitate to make a...

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