Justin R Johnson
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Justin R Johnson
It's slightly off topic, but, when discussing 'Thunks' as a concept, and speaking about 'thunkory' functions might it be useful to note that this is essentially the same concept as...
for second edition
Entities created with a collider will not be queryable via the spatial index during the frame in which they are created unless one both manually calls `SpatialQuery::update_pipeline` (which is fairly...