Ethan Conneely
Ethan Conneely
Yeah the docking branch is no different to the regular. @mellinoe what's the point of it there is one file different and its an example? I tried getting it working...
its not difficult to make a custom class to handle this stuff but why not add them as extension methods and have them in a `using Imposter.experimental.rpcDesyncs` that way you...
You dont actually need that for you to use other plugins i have a plugin that uses another one for chat commands
I made something similar to that but mine is just a plain dll and i pass it the writer provider in a constructor
Also making it support net5.0 and net6.0 too
Yeah its better for the dll to be compiled with dotnet 5 and 6 and if its in a nuget package its no more difficult than adding in the .csproj...
Care to elaborate? Its what I have been doing for my packages on NuGet.
I use `system.text.json` so i cant but yeah usually best to use .net standard when possible
- [ ] **Monogame/C#** for 0.7.0, by **IrishBruse** (https://IrishBruse.github.io/) : https://github.com/IrishBruse/LDtkMonogame
There was no way to fuzzy find the items so i needed to make that common