Phil

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I happened to need/want this too, so see #14 if you want to try out my proposed implementation

Doh, didn't realise the base class did that. Looking at the source it's very similar to what I hacked together (right down to the 4kb buffer size). Closing my PR...

I have written a simple fix and could generate a Pull Request, but I do not have repo permissions to push my branch

@MilanDierick [Avoidable GC Patch.zip](https://github.com/paullj/unity-ecs-instanced-sprite-renderer/files/2211175/Avoidable.GC.Patch.zip) Attached the git patch file

@bcarrier We use the SleuthKit as a library within our own applications, and have been using this value ourselves to indicate the device block size. I understand the command-line tools...

@bcarrier We've stopped using this variable in all of our code based on your comment, so I suppose the question shifts to whether you would prefer this variable to be...