Raphael Rabl

Results 8 comments of Raphael Rabl

> @Inurias most source/unreal like game engines use unreliable for almost all messages. When you need more channels this can be sign of strange architecture Right now it's all just...

But if it's based on received ticks and sending a delta, in order to calculate a delta you need some sort of acknowledgement, otherwise how do you know it was...

I am still working on the networking so I can't say for sure if everything will work out perfectly, but after some refactoring I don't need more than 64 channels...

Awesome, I switched to the pre-release version. Thank you! I will close this issue as soon as I'm done with the replication code, if that's ok with you.

Same problem here after switching to a shared connection with LiteDb 5, had to ditch LiteDB and switch to our MongoDB layer because this broke our application

Hi, do you think this could also fix https://github.com/mbdavid/LiteDB/issues/1546?

I run into this issue regularly. I also redirect my /bin and /obj via ``` $(MSBuildThisFileDirectory)artifacts\bin\$(MSBuildProjectName)\ $(MSBuildThisFileDirectory)artifacts\obj\$(MSBuildProjectName)\ ``` Until this is fixed, is there any known way/workaround to use `dotnet...

`sqlite-net`, which is a dependency of this project causes this error. They need to update their `SQLitePCL.raw` dependency to a newer version to fix this. Related: https://github.com/praeclarum/sqlite-net/issues/1205 https://github.com/praeclarum/sqlite-net/issues/1219 https://github.com/ericsink/SQLitePCL.raw/issues/543