Inspiaaa

Results 15 comments of Inspiaaa

Thanks a lot for reporting the bug and your detailed report with a solution proposal. 👍 @mfandreich had a very clean solution to this problem. I have not not merged...

Thanks a lot for your contribution to UnityHFSM! Point 2 was a good catch. For point 1, could you give me a quick example of a use case and show...

Hi @Invertex, thanks for reaching out with your question. I don't think what you've described is a bug. I've translated my understanding of your intention into the diagram below. ```mermaid...

Hi @santutu, Thanks for the feature request and the implementation of it in your pull request! I especially appreciate that you added unit tests. Thanks a lot! I have merged...

The "state changed" event is now available in the latest release ([2.1](https://github.com/Inspiaaa/UnityHFSM/releases/tag/v2.1.0)) :+1:

Hi @Chocolaic, Thanks for your PR! Having coroutine-based transitions is very interesting and a feature I hadn't considered before. One of the main architectural choices of transitions in UnityHFSM is...

Hi @tomsseisums, Thanks a lot for providing a real-world example with your issue. This really helps me understand the problem and also the way that UnityHFSM is being used. This...

Hi @tomsseismus, I have now implemented the new "remember last state" feature in the `StateMachine` class. It is available in the most recent release (2.1).

Hi @tomsseisums, Thanks again for providing real-world use cases with your issue. This is much appreciated! Having such an event for debugging purposes sounds very useful and the idea to...

Hi @tomsseisums, Thanks for providing so much information! The issue you are talking about is one of the minor inconveniences of the way that UnityHFSM is implemented internally regarding its...