InsanityBringer
InsanityBringer
> Would it make sense to patch Rebirth to be able to generate these files natively, so that anyone with an editor build and valid game data can transform between...
So I was doing some maintenance on the editor code in Chocolate and I stumbled upon a related problem I was having with the Descent 2 code in Rebirth that...
For whatever it's worth, there's a couple other places where you can spy glimpses of deleted messages, in particular if you click the forum posts link on someone's profile, it...
Only OpenGL code is built in the source as released, the Direct3D code is included but not compiled (could be reactivated, but not with the hardware T&L code), and Glide...
something to clarify, but the mono code does not actually use a MDA, it dumps to the debug console on Windows, not sure where on Linux, but KRB seems to...
Hmm, I'm not sure what could be causing it, since I don't see it happen on my end. Maybe this will motivate me to finally write some crash reporting code..
I don't think this would be hard to do at all, I'll look into it when I can.
It's partially in scope, since the Mac version of Descent 1 had a 640x480 cockpit. If I support this data, I should be able to support a 640x480 cockpit, with...
One request I want to make, the files in the renderer dir "Direct3D.cpp", "renderer.cpp", and "opengl.cpp" should be moved to a new renderer dir in the legacy dir, since these...
This is already in, with the -fpslimit command line parameter. This is a bit obscure, though, so I should maybe put it in the chocolatedescent.cfg file and make it available...