Ingmar Bitter
Ingmar Bitter
[Impl] Sample with three types of textures Demonstrates the use of * a simple quad as draw target * a simple const buffer to hold a transform that is updated...
**WinForms** sample continued work. Now with a Scenes class that represents the DirectX graphics scene. Has several small scope methods such that `LoadPipeline()`, `LoadAssets()` and 'Render()` and less overwhelming. `Dx12Panel`...
[IMPL] Ported from https://github.com/microsoft/Windows-classic-samples/blob/master/Samples/Win7Samples/multimedia/DirectWrite/TextDialogSample/TextDialog.cpp
HelloFrameBuffering sample shows proper interleaved double buffering. Port compiles with no warnings or messages in the new file and runs fine. Note that the commits contain two versions of HelloFrameBufferning**.cpp**....
Very early setup for a WinUI sample. Setup for signing of the project is not correct :(
[IMPL] #48 updated Readme.md and Contributing.md to better document what is needed to get started.
[Idea] Add to the GUI samples (WinForms and similar) a timer to implement rendering at a configurable target frame rate. By default the frame rate should be 60Hz. This implies...
[IDEA] refactor WinForms sample when we have a WPF or other GUI sample such that in the UI library specific code is minimal code. All the Dx12 rendering setup should...
A sample to show how to conveniently setup the Model, View and Projection matrices and to configure the overall geometry layout of the 3D scene.
[IMPL] HelloMirror sample This sample demonstrates the use of two rendering passes of a simple scene with a triangle in front of a mirror. 1) the scene is rendered as...