InevitablyDivinity
InevitablyDivinity
I'm aware of the materialsystem pass-through, but I'm not particularly happy with that solution, as I'm not sure about the performance impact it may have when loading/pre-caching materials. It would...
On top of this, the 2007 SDK at least supplies all the shaders it had, and with a valid list of shaders to compile. It even had all of them...
You'll probably have to compile newer binaries for the SDK base to replace the binaries in the Steam build.
When I try using LatencyFleX on Overwatch 2 (Steam), I get a dialog box saying "Generic Error. (0xE00101B0)". Also using the AUR's `latencyflex-bin`, and Proton 9.0 (Beta).
It would be most convenient to allow the programmer to specify a colour-space for imgui to output to when the Vulkan backend is in use, so that the programmer doesn't...
Some time later, same issue, but now with "General Error. (0xE00101C0)"
Same issue as #188.
I was writing an addon that used Debug Draw 3D for debug visualisations, but I've started porting it to C++ for performance reasons, so this would be very nice to...
Will it ever be on main? Would be nice to not have a separately built C-compatible extension that conflicts with a user's already installed main branch version.
``` ❯ scons apply_patches scons: Reading SConscript files ... If you add new source files (e.g. .cpp, .c), do not forget to specify them in 'src/default_sources.json'. Or add them to...