Rogliano Antoine

Results 12 issues of Rogliano Antoine

Un exemple très simple dans la doc: https://nodejs.org/api/cluster.html#cluster_cluster En général décrit comme un moyen de scaler verticalement son serveur http. Cela peut aussi être utilisé lorsqu'une opération lourde synchrone est...

List of plugins to redo (check in branch V0.26 js/plugins): - GameScreen - GameScreenManager - TouchPad - Popup - DemoPopup - Lightbox - MessageBox - ChoicesBox - Button

refactoring

Actually, the Camera must be moved with the opposite value compared to what we want to do (x += 10 will display as a -10). This is because the Camera...

enhancement
feature
rendering

Add the ability to localize a sound in the 2D space (giving it a X-Y position when playing ? Or assigning the sound to a gameobject ?). This will change...

feature
sound
logic

The dev should be able to set multiple qualities in the "images json file". For example. I make my game with a 1920*1080 quality (so I declare a render with...

enhancement
feature
rendering

The way it was done before was a mess, should review the way to do and use it. Maybe give a try to https://github.com/kittykatattack/bump Previous name in the engine was...

feature
logic

Make update to PIXI V4 need a complete rewrite (it's the best choice to be able to use all awesome features provided by PIXI and PIXI plugins). So let's do...

enhancement
refactoring

Hello there ! First of all thanks for making this and better/easier to use than Greenworks greatly appreciated ! We are working hard to get our game 100% compatible with...

### Current Behavior I try to use methods I spotted in the code that fit my needs cf https://github.com/pixijs/pixijs/blob/v6.x/packages/assets/src/loader/Loader.ts#L105 And it is not in the documentation or in the code...

Hello there, I've spotted this PR on a fork which seems ready and usable, I think it would be agreat addition: https://github.com/potdig/steamworks.js/pull/2 On my side I also intent to make...