InanimateCrbnRod

Results 21 comments of InanimateCrbnRod

I recently posted about this same issue, didn't realize it already had a topic. Velocities are all the same for ff7 akao files, and there's no automation. Valleybell released an...

Oh I see so it's not pulling different data than vgmtrans it's just putting it on cc7 instead.

okay so the problem only happens when hd mode 7 is active, I'm just a casual user so forgive me if I'm misunderstanding anything, but what appears to be happening...

that's the workaround I'm currently using, would just be a nice-to-have

I am having this exact issue on the most recent stable release. For both standalone and steam version, if you play in big picture like I do (because I play...

> The emulator almost immediately crashes when launching RetroArch and loading content through Steam's Big Picture when using the Parallel RDP (Glide works fine), but not when launching through the...

The October 7th 2021build of the core found in retroarch version 1.9.13 is the last working version. On Sat, Jul 30, 2022, 7:56 PM ds22x ***@***.***> wrote: > No, the...

My mistake, it was retroarch 1.9.11 here: https://buildbot.libretro.com/stable/1.9.11/windows/x86_64/ download retroarch_cores, the working mupen core is in there. I renamed mine to mupen64plus-OLD so I could keep auto-updating the new one...

any updates on this? I really want to add zero 3 upper to this game

Has anyone discovered a way to get this to work without the unsigned drivers option? UPDATE: I won't have time to test until later but I tried editing the group...