Imitater967

Results 12 comments of Imitater967

1.8 1. use parallel sync create a another project 2. create a gameobject prefab with network gameobject 3. add a child gameobject make it prefab 4. add a network gameobject...

About Vignette, we need to change the texture mannually at `org/terasology/engine/assets/textures/vignette.png` About the eye adaption, I already fixed it at `https://github.com/Terasology/CoreRendering/pull/77` About the Bloom, exactly what you said. ExtraLightning is...

> Additional graphical issue: Torches all flicker in unison with "Flickering lights" on, which is the default setting. Personally, this is quite jarring, and makes it so that no matter...

2 quest remain. remove clamp lightning from UI, rendering config and any related code you can find. investigate how to separate the flickering light offset per block instead of per...

work is very busy, sorry ---Original--- From: ***@***.***> Date: Sun, Jul 14, 2024 19:31 PM To: ***@***.***>; Cc: ***@***.******@***.***>; Subject: Re: [MovingBlocks/Terasology] Moonlight is not applied in the blockand particle...

Only if when it implements IStartable or some else class uses ``` [Inject] private EquppedStateController ``` it will be triggered the Debug,LogError

:( it should not be "Lazyed" if hybriding the MVC programming with monobehaviours. I use services as Singletons or Daemons

> I guess the better solution for this would be to have a NonLazy attribute in the Register of the dependency, to force some references to be resolved. Agreed.

Sorry it's been a looong time... I've forget it all. I'll close this issue, because it's not longer exits in my brain. by the way, VContainer is a great plugins.