IceDynamix
IceDynamix
There's only 4/4 available by default, making 3/4 and maybe freely editable time signatures would sync the metronome up to the song correctly.
Difficulty displayed at the beginning of the map differs from the one shown in the result screen when using INV mod INV example 1 on a 4k map  INV...
**Describe the bug** Replays are different to the actual play. Hit differences are different in the replay, which causes fluctuations in accuracy and health, and worst of all, potentially failing...
correct position in-game  incorrect position in gameplay preview  skin used is [project_shirakami_(ice_edit).zip](https://github.com/Quaver/Quaver/files/8338003/project_shirakami_.ice_edit.zip)
absolute scrolling = dragging middle mouse button 43542 maps https://user-images.githubusercontent.com/22303902/159829794-66ea9adc-e63c-4341-8f9b-ac3bf8d63a43.mp4
**Is your feature request related to a problem? Please describe.** putting the general diff range in the title doesnt always work out and its not always clear especially for beginners...
**Is your feature request related to a problem? Please describe.** using the timesplayed=0 filter also shows maps that have been attempted, even if only for 3 seconds **Describe the solution...
hard to see public lobbies, maybe also color the border depending on the visibility
When "DrawLongNoteEnd" is set to false, the LN body is still drawn as it passes through the receptor
LN Bodies are still drawn (pass through the receptor) even though they were hit correctly. This is especially noticable with receptors that don't extend to the window border.
## Song Select - Note counts - BPM range and BPM/SV count - Drain time - Actions per second ## Options - Explanations for offset and using rate keybinds ##...