IceDynamix
IceDynamix
Specifying colors in the skin.ini and making a transparency mask instead would make this system expandable to any judgement preset.
Most likely related to spectating replay difference, which was visible in a few instances the Quaver Official Tournament where the accuracy at the end of a map was different from...
When "DrawLongNoteEnd" is set to false, the LN body is still drawn as it passes through the receptor
Alright then.
When "DrawLongNoteEnd" is set to false, the LN body is still drawn as it passes through the receptor
We're on the same track. I don't feel like it shouldn't slide off, ever. Example with Receptors that don't cover everything to the window border: https://puu.sh/CR0aV/0625c5b1d9.gif
Hitsounding would be a lot easier if you're able to easily add a finish every 16 1/1s or a clap on every 1/1. Or have a clap on every chord...
related https://github.com/IceDynamix/reliquary/pull/3
language support is easy by simply swapping the textmap https://github.com/Dimbreath/StarRailData/tree/master/TextMap https://github.com/IceDynamix/reliquary-archiver/blob/main/src/export/fribbels.rs#L263 adding ids would warrant a separate export format that implements the `Exporter` trait https://github.com/IceDynamix/reliquary-archiver/blob/main/src/export/mod.rs#L5
it's the new rmc trace that was added. can be safely ignored for now in `src/export/fribbels/model.rs`, probably need to add a new field `Memosprite.talent_2`
for this to happen i need a source of protobufs and motivation, one of which is a lot easier to get. i don't play the other game at all right...
still the same things. still need a source of protobufs.