IceDynamix

Results 22 comments of IceDynamix

Specifying colors in the skin.ini and making a transparency mask instead would make this system expandable to any judgement preset.

Most likely related to spectating replay difference, which was visible in a few instances the Quaver Official Tournament where the accuracy at the end of a map was different from...

We're on the same track. I don't feel like it shouldn't slide off, ever. Example with Receptors that don't cover everything to the window border: https://puu.sh/CR0aV/0625c5b1d9.gif

Hitsounding would be a lot easier if you're able to easily add a finish every 16 1/1s or a clap on every 1/1. Or have a clap on every chord...

related https://github.com/IceDynamix/reliquary/pull/3

language support is easy by simply swapping the textmap https://github.com/Dimbreath/StarRailData/tree/master/TextMap https://github.com/IceDynamix/reliquary-archiver/blob/main/src/export/fribbels.rs#L263 adding ids would warrant a separate export format that implements the `Exporter` trait https://github.com/IceDynamix/reliquary-archiver/blob/main/src/export/mod.rs#L5

it's the new rmc trace that was added. can be safely ignored for now in `src/export/fribbels/model.rs`, probably need to add a new field `Memosprite.talent_2`

for this to happen i need a source of protobufs and motivation, one of which is a lot easier to get. i don't play the other game at all right...

still the same things. still need a source of protobufs.