Ian Liotta

Results 4 comments of Ian Liotta

No console errors. The rig I'm working from is the one in the Cut Guides provided in the SDK, just with the bones moved around a little (my test character...

HumanMedium. It behaves as expected aside from this eye bug.

This issue appears to be alleviated by disabling pooling, so I'm wondering if it's a caching bug there.

I would expose the alpha matting parameters too, as they have a dramatic effect on the accuracy of background removal in some cases.