Ian Liotta
Ian Liotta
No console errors. The rig I'm working from is the one in the Cut Guides provided in the SDK, just with the bones moved around a little (my test character...
HumanMedium. It behaves as expected aside from this eye bug.
This issue appears to be alleviated by disabling pooling, so I'm wondering if it's a caching bug there.
I would expose the alpha matting parameters too, as they have a dramatic effect on the accuracy of background removal in some cases.