IanKirwan
IanKirwan
**GTAVisionExport (native) build steps** ------------------------------------- Note: there may be some unessesary steps that could be removed from this procedure at some point, but this is what I did. Also I...
@tyzaizl You're supposed to be able to open them in Photoshop, but there is no dimensional info in at least the depth file that PS can use, so you end...
@abaybektursun It's been a while since I have worked with this code. You can ignore the 'detected target change' message I think. I used to get that when it worked...
I'll have a look this weekend to see if I can get mine running again. Then I'll have an idea of things to check with you.
have you got your asi's in a 'scripts' folder? In `\Grand Theft Auto V\Scripts` I have the following (dont need the debug files, not sure about the xml): `AWSSDK.dll BitMiracle.LibTiff.NET.dll...
@I manage to get color.raw, stencil.raw and depth.raw files out upon pressing 'L' but when I view them with Photoshop they look like an old UHF TV with the antenna...
Hi muaz-git, I had some errors initially (I have not had GTA crash so far) but that was all due to referencing dlls and putting things in the right folders....
muaz-git These were my build steps [moved this into the documentation issue thread]([url](https://github.com/umautobots/GTAVisionExport/issues/1))
Would be happy to if I knew how. I'm a bit of a git virgin. Feel free to copy it and do it otherwise. I'll have a go at creating...
OK, have created a pull request (I think) with new file GTAVisionExport/native/README.md for the build steps. I think it's in your hands from here?