iLoco
iLoco
Put HIDE type to hide this function and vice versa, ala controller
> Each addition into `Shop_SetCallbacks` is **a pain**. Need to think about another registration callbacks. > > ``` > enum SHOP_CB_TYPE { > ItemRegistration = 1, > ItemToggle = 2,...
🤔 Presumably the occurrence of server lags when opening any of the categories in the menu causes a one-time addition of all existing items in this menu. In addition, each...
@nanociaglia, I understand correctly that "Plans" is a tab with a choice of item duration? The idea looks interesting. But there is a small problem, not all modules use the...
This function has already been completed, when transferring an item, we remove this item from the player’s inventory from the player (the player who transfers), thereby causing an event chain,...