Hydreigon

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It's because all versions but upright use a rotary/angle encoder for the wheel instead of analog. Worked on one of these back in the day and was blown away when...

This game you listed uses a usb ethernet adapter via PS2 usb port. Such a simple device should theoretically be easy to implement but s2x6 might be picky in which...

I myself eventually figured out you have to press the screen out button while the gun cursor is far left/right (or approaching left/right). I recall screen out is binded to...

> I guess the screen out button should be "pressed" automatically when the gun is out of the screen though? I'll have to implement that. On h/w, the screen out...

> Does it just compare the ID string? I know each IO has different configurations on available channels and stuff like that For BG3, it's stated on s2x6 compatibility document...

While this would be a useful to emulate, there are some games that can only run at 15khz otherwise they either ignore that dip setting or refuse to boot (e.g....

The adapter itself has the USB VID and PID set as the following. - VID: 07A6 - PID: 8513 Since the board itself consists of an ADM8513, both ID values...

I'm fine with whatever route seems the most efficient (personally leaning towards the driver route). It's a question on what the devs will agree to when implenting this.

> PCB Model: V290 FCA JVS Correction: The actual required JVS board is FCB. Both do look very similar but have different functions. FCA is more so general purpose and...

Let's be realistic here. There are more reasons why one needs test mode access. If failing an important arcade run, entering and exiting test mode is quicker than rebooting the...