Huizerd
Huizerd
Attempts to solve #207. I started on implementing a base threshold module, which supports different kinds of surrogate gradients. However, then I noticed that some spiking functions were probabilistic, and...
Re-opening #1185, which didn't get merged :)
The scalar overloading of `clampThrust`, which is only used [here](https://github.com/uzh-rpg/flightmare/blob/170676e4dbc2cdbc1fb7566ab0238800902e3669/flightlib/src/objects/quadrotor.cpp#L138) to clamp the collective thrust, should be using the collective thrust (in m/s2, so divided by mass) as clamping bounds,...
Solves #85, where packages below `rpg_baselines` are not installed.
I use the following code to save a trajectory to csv when running UnrealCV: ```python import argparse import atexit import time import numpy as np import pandas as pd from...