Nicholas Ewalt
Nicholas Ewalt
Very interesting issue! I hadn't heard of this one. So unfortunately OVRTC's development is on hold right now, so I'm not providing a lot of support for it, however this...
I'm adding the bug label so I remember to address this one in the next update, but actually it's not strictly a bug, just an unintended feature of Unity :)
Very weird, seems you are getting an error here: NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at HOTK_CompanionOverlay.OnParentDisabled (.HOTK_Overlay o) [0x00000] in :0 at HOTK_Overlay.OnDisable () [0x00000] in :0 You said...
Thanks for the updates! I will tag this issue as solved, but leave it open for now in case it helps someone out. Please keep me updated if the situation...
There are two capture methods available to select from the dropdown in the upper left. GDI Direct and GDI Indirect. Some applications did not like being captured with some capture...
This one is also related to #69
Which operating system are you on?
This is definitely something I'm looking to add shortly. Thanks for the request :).
Getting pretty close with this one :). More details TBA
That is unfortunate! I'm also working to bring the capture methods from OVRDDP back into OVRdrop. Initially it wasn't worth the upgrade if you couldn't use the new capture method,...