Hossam Mohsen
Hossam Mohsen
Also that would help new people or people with slow internet connection (if they downloaded the libraries before)
So about organizing the libraries I found the solution for this. First we have mojang libraries which the launcher gets from minecraftversions.json in that file every library has a "path"...
Make sure you're listening with ```listenMqtt``` and not ```listen```.
It looks like facebook made a sudden change that caused this issue. @DanH42 Thanks for your investigations! We set the ```datr``` cookie using the normal cookie header sent by Facebook,...
Looks like the problem is gone. I was able to login using the api without any problems now.
Try these things: - Enable 2FA - Enable autoMarkDelivery and autoMarkRead - Don't use a server because Facebook can detect the ip
I'm actually working on a rewrite with new features. But I didn't have promises and event emitters in mind so I'll try to add them too it would be alot...
I have the same issue too. I think they now use websockets only. I think they are using a MQTT over websockets protocol.
This might help too: https://github.com/tulir/fbchat-asyncio/blob/yet-another-rewrite/fbchat/_client.py#L2749-L2882
@Schmavery Actually I did. It worked but the library itself needs some modification to work with the facebook protocol.