Hokuten85

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Need someone on retail to confirm the rotation range to see if its 0-360(or 0-2π) or 0-255. This is what I added to my server. I was just hoping that...

My math was dependent on which quadrant the attacker and defender are rotated toward. I'm reducing values greater than 192(quadrant 4) to be a negative angle from the 0 axis....

Sorry to be so chatty. This is what I ended up with. ``` uint8 playerRotation = PAttacker->loc.p.rotation; uint8 mobRotation = PDefender->loc.p.rotation; if (abs(mobRotation - playerRotation) < 23 || (abs(mobRotation -...

Yep. I've corrected this on my own server, but due to all the other funky customizations I've made it makes pull requests difficult.

XiPivot is the addon in Windower, but it doesn't work for DATs that are loaded immediately when the game starts up. Ashita already handles this really well, so that's all...