Hirato Kirata

Results 14 issues of Hirato Kirata

The Evdev handlers currently does not report any events. The Key issue seems to be the usage of pselect in GamePadDeviceListener and GamePadInputEventListener pselect consistently returns that the device's open...

Add minangle and maxangle vars for projectile types to set a range of spread that will occur at the best skill and the worst skill.

enhancement
good first issue

Currently when a spawn point is around or near the camera, it often makes it really difficult to see much of anything. One potential fix is to say that any...

good first issue

At the moment the skill based scaling does not work in a sane easily predictable manner. Notably in regards to the `variance` parameter of the status effects as most effects...

bug
good first issue

The effect should make it impossible to use any abilities that require a vocal component. There are currently no means of distinguishing whether abilities need vocals, movement, neither, or both.

enhancement

Stun status should make it difficult for the afflicted to move for a time, and inhibit their ability to use their abilities as normal (maybe increase the cooldown rate?)

enhancement

Needs to both be able to instantly dispel effects, as well as be able to weaken and remove them over time. A positive strength should restrict itself to bad effects...

enhancement

When a target has this active, and colliding projectile with a lower strength has its velocity inverted

enhancement

The ragdoll now computes NANs into the rotations and coordinates. They appear to get introduced in `calcrotfriction`, during the `transposemul`, for reasons I don't understand. and from there it it...

bug
regression

Crouching has been merged for tess, we will likely use this mode as a sneak mode. Notably the AI needs the ability to notice the player by noise and to...

enhancement