Hirato Kirata
Hirato Kirata
The Evdev handlers currently does not report any events. The Key issue seems to be the usage of pselect in GamePadDeviceListener and GamePadInputEventListener pselect consistently returns that the device's open...
Add minangle and maxangle vars for projectile types to set a range of spread that will occur at the best skill and the worst skill.
Currently when a spawn point is around or near the camera, it often makes it really difficult to see much of anything. One potential fix is to say that any...
At the moment the skill based scaling does not work in a sane easily predictable manner. Notably in regards to the `variance` parameter of the status effects as most effects...
The effect should make it impossible to use any abilities that require a vocal component. There are currently no means of distinguishing whether abilities need vocals, movement, neither, or both.
Stun status should make it difficult for the afflicted to move for a time, and inhibit their ability to use their abilities as normal (maybe increase the cooldown rate?)
Needs to both be able to instantly dispel effects, as well as be able to weaken and remove them over time. A positive strength should restrict itself to bad effects...
When a target has this active, and colliding projectile with a lower strength has its velocity inverted
The ragdoll now computes NANs into the rotations and coordinates. They appear to get introduced in `calcrotfriction`, during the `transposemul`, for reasons I don't understand. and from there it it...
Crouching has been merged for tess, we will likely use this mode as a sneak mode. Notably the AI needs the ability to notice the player by noise and to...