Unity3DRuntimeTransformGizmo
Unity3DRuntimeTransformGizmo copied to clipboard
A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime.
Any chance to get it work in HDRP?
Tested on URP deferred and forward. Not tested on HDRP but if you just change the shader LightMode may work too.
Is there any way available to display multiple gizmo on different objects. I mean simultaneously show more than one gizmo?
Hi, I don't know if this is a bug or intended behavior, but when you start rotating an object along one axis, circles follow that rotation. But as soon as...
It seems like the shader for the outline is not working for URP. Version 10.3.2, Unity 2020.3.1f1 The gizmo seems to work well but I get the pink default material...
Good evening, I've integrated the gizmo into my project (just need it for a simple use case) and everything works just fine while trying it out in the Unity Editor......
I have tried multiple times in the game view, whenever I move one object from 1 place to another place, and when I press undo button, the system simply selects...
Made outlineMaterial public to swap out the material easier. Added OnSelect() and OnDeselect() Unity Events.
- Add the necessary package.json file to describe what this package will contain - Move files into a Runtime folder to follow package layout found here: https://docs.unity3d.com/Manual/cus-layout.html
Hi, I'd like to know if it can work with VR (Oculus, VIVE and WaveSDK) and if you have any pointers for me if it doesn't have the capability now....