Unity3DRuntimeTransformGizmo
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Rotation circles reset after rotation is applied
Hi, I don't know if this is a bug or intended behavior, but when you start rotating an object along one axis, circles follow that rotation. But as soon as I let go, they restore to original position, even thought rotation is still applied to the object. Even if this is intended behaviour, could you provide patch code for that? Or introduce settings that toggles this behavior.

Thanks, Vjekoslav