Lollie
Lollie
> I think it would be better to pin the windows if we want to keep the color selection window open and click on another part of the editor (such...
Ah lol, that figures. In that case, I'd like to ask that the window _also_ stays open when any of its properties have been interacted with. IMO that would make...
Was this borderless mode ever added? I'd love to have a borderless toggle while running ShaderGlass in a window.
Sure!  I realized this is likely related to #7 - my second display is to the left of my primary display, so it has negative coordinates that need to...
I came here looking for word on making new windows from tabs, and I hope it does gain support in the future. The floating preview window has been a good...
Thank you so much! Excited to play with this ✌
After attempting another test today (while using Tools > Image to Tools), I've realized that Tilemap Studio itself incorrectly assumes that Super Game Boy borders only use four colors per...
@stenzek > FWIW, this has been possible for months - manually add the memory card config keys to the game settings ini, and it'll work as expected. There's just no...
That makes sense for inherited cards, it's simple and straightforward. For selecting different cards, if you only allow cards that exist in the Memory Card folder as defined in Settings,...
> I guess I could be misunderstanding, but we already have that? Oh sorry lol, you understood correctly though, yeah. I meant to say "You'd already have [...]" In regards...