Dmitry Ovcharov
Dmitry Ovcharov
Hello everyone! I think this issue is not relevant anymore since RNCallKeep supports the array of handle types out-the-box now - see https://github.com/react-native-webrtc/react-native-callkeep/blob/cd36ba0ce0a3f71424adfea0ae621cbf218472f1/ios/RNCallKeep/RNCallKeep.m#L865 (cc @manuquentin)
@Romick2005 well yes... That may be one of possible solution to get around this limitation by patching react-native-call keep for your needs (what I'm going to do actually for now...
This is a good question... I agree that may happen for iOS when an application booted in the background on receiving the void-push (notification and appropriate delegate perform faster then...
If someone else is looking for alternative approach you can get inspiration from my gist - https://gist.github.com/Hesowcharov/1e3e0dcdc6806fb0b234f01d7d9233a6
up: I've implemented with the approach above and it seems working flawlessly! When the iOS app receives voip-push and boots the application, while a user immediately declines the incoming call...
@folin03 Thank you for the answer! UPD: yes, this method isn't mentioned in README of the project. It would be nice to add it there
@rcidt First of all, thank you for PR! I found your sumbission when I faced with another issue - #getAudioRoutes seems not working when an incoming call is ringing but...
@saghul sorry for the late response. I'll touch with you if I will have solutions to power up this feature since iOS 12+. Now I'm struggling with another problem -...
> do you get 2 tracks on the other end? @saghul apparently not, only mixed one. What is interesting else is it does happen on both platforms in the same...
@saghul nothing special, roughly speaking something like that: ``` // session is established, the local peer emits only one video track from the user media; // local media stream with...