BuleLigh
BuleLigh
When I am learning this lecture, I found a bug in lexer.c. This lexer can't distinguish between eg. 0xaa, xaa. The former should be recognized as a hexadecimal token and...
**filePath:** [zh/animation/animation-component.md](https://github.com/cocos/cocos-docs/blob/master/versions/3.8/zh/animation/animation-component.md) **content:** //程序化编辑动画剪辑 this.animationClip = new AnimationClip(); const track = new animation.ObjectTrack(); //使用对象轨道 track.path = new animation.TrackPath().toComponent(Sprite).toProperty('spriteFrame'); //找sprite组件,找对应spriteFrame属性 //这种切分方式,map?? //对象轨道只有一条动画曲线,[时间,变化属性] const frames:Array = spriteFrames.map((item:SpriteFrame, index:number)=>[ANIMATION_SPEED*index, item]); //影分身是因为把外层的idle也加载进去了,这里去掉 const subframes...
I want compile this with source code, but there are some problem I can't figure out. it seems to has some syntax error and wrong use with source code; I...