Feredev
Feredev
Hi mate :), we seem to be studying this problem at the same time. I share with you what I have found ### Context I built this prototype  ```...
Something else that improves performance is to add `noClustererRedraw={true}` to each marker, in fact I think it is the right way to deal with this problem, the documentation talks a...
> My own marker drawing code is a bit janky due to excessive reloads from the server, but it does seem like banning all redraws caused a bug where non-clustered...
Hello @PhoenixRising2015! i have the same problem, did you find a solution?