Hashim

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Just tested fall damage negation, works perfectly

> Cobwebs are missing physics for non player entities Any idea how I can do that?

How would i do the physics here for non player entities?

i say we merge this because water doesn't have physics for non player entities either

> Would also remove the fall distance calculation code in falling block and make it adopt this system. is the latest commit fine?

> There is a bit of an awkward "cycle" between this fall manager and the movement computer. Maybe it'd be an idea to merge them? Could you elaborate more on...

I added velocity logic for non-player entities, there's just a small issue https://user-images.githubusercontent.com/13991048/178130940-ce232956-5bd9-4d0d-bdcf-289560e65969.mov https://user-images.githubusercontent.com/13991048/178130942-e573e10b-ecae-45d7-b60d-01204a81194f.mov when you throw an item at a horizontal angle, it just slides across (which is not...