Arnon Marcus
Arnon Marcus
Hello, while using '**splittb_float**' node in MaterialX Graph Editor I seem to have stumbled on a real issue where the glsl (and OSL code) is incorrect. _Note: I'll prefice this...
Hello, while using 'convert_vector2_vector3' node in MaterialX Graph Editor and QuiltiX I seem to have stumbled on a real issue where the glsl and OSL code is incorrect. The specifiction...
1. When the scrollbar appears in the property editor, grabbing it with the mouse to scroll and dragging the scrollbar up next to the render view, treats it as a...