LihongGao
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LihongGao
```c++ if (is_waiting) { std::unique_lock locker(lok); task_done_workers++; task_done_cv.notify_one(); thread_cv.wait(locker); } ``` 这是在workbranch.hpp里面的mission函数的一段代码,这段代码最后的 thread_cv.wait(locker) 应该改为 thread_wait(locker,!is_waiting) 吗?否则伪唤醒可能让一个没有任务的线程一直执行yield()函数,导致资源浪费.
I have Installed this extension and Clangd. But When I Create Unreal Clangd Project, I got this error: I really need this extension because Cursor does not have C/C++ and...