Adriano Martins
Adriano Martins
> It's a long standing driver bug specific to GCN2 AMD GPUs: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5147 yeah it looks pretty much buried at this point > You can try RADV_DEBUG=nohiz as a workaround....
Are you using SAM? try running with RADV_PERFTEST=nosam
i noticed something interesting today, using the DLL override for amd_ags_x64=b (necessary-ish to avoid outdated drivers warning dialogs, etc) yields worse performance (about -5 fps) and adds a really noticeable...
> Edited the first post with the list of quirks I ran into and the workarounds I have found, including an `udev` rule to make sure the audio device automatically...
**EDIT**: my mistake, haptic feedback not working on Ghostwire: Tokyo, even disabling pulseaudio still produces the same effect, still interesting in comparison to other games like Death Stranding where it...
**EDIT**: see my last comment above > Replying to https://github.com/ValveSoftware/Proton/issues/5900#issuecomment-1159370452 ~~can't get it to work, damn. if it just run ```pacmd list-sinks``` it shows RUNNING status when passing audio to...
MP does not work, pssdk tries to install itself but it ends up removing itself when launched, manually initializing the pssdkappmgr.exe results in wine not supported error, bypassing it by...
> @Hadrianneue Hi there. Even if this is a driver issue i just wanted to check if it is still present? i don't have the gcn2 GPU anymore... issue still...
> It's a long standing driver bug specific to GCN2 AMD GPUs: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5147 It works fine on other hardware. You can try RADV_DEBUG=nohiz as a workaround. also should've closed with...
Having a similar issue, the only difference is the error code: ``` F {SPU[0x0000100] Thread (PDICellSpursKernel0) [0x1033c]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0x0 (op=0x0, Out_MBox=empty)...