HK47196
HK47196
It does seem to be a common WPF issue. Just for sake of completeness, WPF applications can also work around this by disabling hardware acceleration using a registry key `wine...
@fatalerror100500 check dmesg for an FAULT_PDE ACCESS_TYPE_WRITE error after a game crashes, look for an error like Thinkaboutmin posted: > `NVRM: Xid (PCI:0000:03:00): 31, pid=104353, Ch 00000045, intr 10000000. MMU...
Has there been any progress on implementing taskset support? My needs aren't quite the same as OP but this seems relevant. My experience from playing games in wine is that...
With regards to Outward: Definitive Edition, How to fix on Linux: Go to your steamapps directory `ln -sr appmanifest_794260.acf appmanifest_1758860.acf` Go to your steamapps/compatdata directory: `ln -sr 794260 1758860` Make...
I don't think so, unless I'm misunderstanding you. DCD doesn't report each argument individually it just gives calltips for the entire function. I hacked together something when Schott first added...
> Since people can use netradiant-custom and convert maps simply by copy & pasting into a new Valve 220 formatted map, this only leaves patchDef2 for all maps that are...
> > Since people can use netradiant-custom and convert maps simply by copy & pasting into a new Valve 220 formatted map, this only leaves patchDef2 for all maps that...
No idea if it'll help, but here's a similar apitrace taken on windows: https://drive.google.com/file/d/1BDZEPYP87Qhzc4E1-1-7lEJMgQDWlMzg Frame 100 has the full character being drawn with the background. Perhaps I fundamentally misunderstand how...
The issue persists in the first version of DXVK that contained d3d9.dll and the oldest version of D9VK I could find that actually renders the game(0.13f), therefore the issue has...
I was unable to fix the issue, AFAICT it's unrelated to the missing texture format support after tinkering with it. I'm unsure of what causes it.