Snusmumriken
Snusmumriken
Also you can add `-vcodec copy` to keep quality.
The only time you need true random numbers is in a multiplayer game (like a collectible card game), and true true randomness can be implemented on the server side, not...
FFI is not only alternative, ofc. You can use any Lua binding you want include native ones. Just require it. Ofc it should be builded for your platform and be...
GlyphData is already pretty useful. But it would be possible to add a function to convert to imageData of the desired format so as not to mess around with strings...
Also adding `polygon_tbl = Font:getVertices("abcdef")` and/or `mesh_tbl = Font:getColoredVertices("abcdef")` should be wery useful for custom "text" objects, for truly vector text, for pseudo 3d (or true 3d) mesh generation etc.
It would be really cool if it was ported to LÖVE!
Huh, there is one BIG topic about this https://faultlore.com/blah/text-hates-you/ So I guess love2d needs a big beautiful handmade font rendering framework to support this. Or not.
> With LÖVE 12, support for HarfBuzz was added and the mentioned shortcomings should be gone, it only needs testing and fixing to make sure it's working as intended. Woah,...
It might also be a good idea to use an event bus, for example: ``` function love.changescreenmode(width, height) love.window.setMode(width, height) end function love.keypressed(key) if key == "f" and love.keyboard.isDown("lctrl") then...
Personally, I see the point in using love.visible and other similar events only if you, for example, are playing a video, and want to stop it from redrawing if the...