Guy Unger

Results 8 comments of Guy Unger

I just found this article, not sure if it's relevant but might be of some help: https://www.codeproject.com/Articles/226569/Drawing-polylines-by-tessellation

Line2D can't use different textures per edge (you could use multiple lines but then they won't connect), no build-in way for start and end textures for open shapes. maybe more...

we talked about this and I think everyone agreed that it's something we want to add

yep this and also tags. i have tags that start with numbers 1-10, it shows 10 between 1 and 2. best would be if it uses the order of the...

I created a Godot 3 branch and merged the Godot 4 branch into main. I did this conversion a while ago and haven't done any rigorous testing so please let...

i don't use C# in godot so won't do it myself, but i'd appreciate anyone porting it over

its been a while but i think i just made a second smart shape that has a gradient as the edge material, and use it to draw the darkening manually...

I would be in favor of not using a custom extension. Having to click a dropdown menu to select the type in the script creation menu is more annoying than...