Gustavo Silvera
Gustavo Silvera
Hmm... Interesting, it works for me to highlight the core count. You should be able to run this simple command and see what your machine returns: `chipset=$(system_profiler SPDisplaysDataType | awk...
Hi there, I'd just like to add that I've been having a similar problem with UE4 and VR-mode. Running Pop!_OS (20.10, GTX 1070 @ Nvidia 455.28) and trying out the...
Hi, I was facing the exact same issue when trying to spawn new props and I found a valid workaround (for `props` at least). If you look at `carla/Unreal/CarlaUE4/Content/Carla/Config/Default.Package.json` this...
Hello all, I found that I also am having this problem when trying to spawn custom props in shipping (package) mode. The issue for me was that the props were...
Just so I can reproduce this bug, can you list out your process in detail: (this is what I think you are doing, correct me if needed) 1. Open game...
Interesting, ok. Can you try switching to the `dev` branch and trying this out? We reworked some of the underlying EgoVehicle controls logic and I was unable to reproduce your...
Interesting, the `world.tick()` strategy should work because it synchronizes the tickrate of the PythonAPI client with the server (UE4 Simulator), if you aren't calling `world.tick()` again afterwards then it is...
Okay, I played around with it and got this which seems to do what you want: ```python import carla import time client = carla.Client('localhost', 2000) client.set_timeout(10.0) world = client.get_world() settings...
First off, what I think will work best is if you use Carla's built-in [DebugHelper](https://carla.readthedocs.io/en/latest/python_api/#carladebughelper) (from PythonAPI) This has methods such as `draw_arrow` and `draw_box` and `draw_string` which you may...
Yes, you are correct. The debug methods are PythonAPI-guided to render in a specific location relative to the world, so this is not what we used for our dashboard internals....