Grigoriy Peters
Grigoriy Peters
Hi everybody! I made a workaround for this issue: https://gist.github.com/GrigoriyPeters/5f2e08ad534f788b677c5fb671ac8ebd This is a workaround for a system with pipewire as the primary audio server, which has been tested on Archlinux...
> Didn't know about this issue, but I guess this can be posted Alvr kinda already had it in docs, anyway: https://github.com/alvr-org/ALVR/wiki/Installation-guide#automatic-audio--microphone-setup Its supposed to be portable, no additional stuff...
> That script doesn't loop, it's passive and doesn't need any background activity. It essentially does what you would do in pavucontrol when you change playback/recording sinks in first tab,...
> So now this problem is happening on the `previous` channel, I was able to start ALVR with the ".tar.gz" method, so it seems that whatever sandboxing Steam does, it...
As was mentioned in ALVR issue https://github.com/alvr-org/ALVR/issues/2112#issuecomment-2115578187 Now ALVR 20.8.1 works with SteamVR 2.4.4 using https://github.com/Scrumplex/Steam-Play-None
Welp. Now even the 'previous' beta branch (2.4.4) of SteamVR doesn't work for me. SteamVR just won't register the ALVR driver.
> OK, I have finally got ALVR working (at least back into the SteamVR home screen) by following the instructions at https://github.com/Scrumplex/Steam-Play-None. > > Note however that that Proton-Up-Qt did...
> > In my case, I used the following workaround : export as OBJ, reimport the OBJ and finally export as STL. > > I had the issue on Extruded...