Greymane
Greymane
Hmmm, i'll review them and see what can be used.
That's wy i'd rather prefer to say that the patch was not mine than naming the owner :)
About the mastery one, should be fixed in f9e0e52f011c6ec7ebb6de718986d31746531d50 Regarding the proc one, its a bit hard because it involves the order that things happen on the core, its going...
do the following: 1) compile a debug version of the core 2) on VS, set a breakpoint in the last bracket of this function: void dtNavMesh::calcTileLoc(const float\* pos, int\* tx,...
Ew, have no ideas for linux =/
After i push some commits to SF 4.3.4 today i'll spare some time to look at these issues that arrived in my notifications :P Btw walkum, coul you tell me...
Is it still hapenning after last commits?
you CANT move "all" of the glyphs to a particular CPP file because not every glyph in the game requires a special handling by script, also, there are others that...
Raise Dead data has changed a little bit, maybe just need some little adjustments, but i'm focused on cleaning up the DB errors atm =/
Are you unholy specced? just wondering.