Greymane

Results 15 comments of Greymane

Hmmm, i'll review them and see what can be used.

That's wy i'd rather prefer to say that the patch was not mine than naming the owner :)

About the mastery one, should be fixed in f9e0e52f011c6ec7ebb6de718986d31746531d50 Regarding the proc one, its a bit hard because it involves the order that things happen on the core, its going...

do the following: 1) compile a debug version of the core 2) on VS, set a breakpoint in the last bracket of this function: void dtNavMesh::calcTileLoc(const float\* pos, int\* tx,...

Ew, have no ideas for linux =/

After i push some commits to SF 4.3.4 today i'll spare some time to look at these issues that arrived in my notifications :P Btw walkum, coul you tell me...

Is it still hapenning after last commits?

you CANT move "all" of the glyphs to a particular CPP file because not every glyph in the game requires a special handling by script, also, there are others that...

Raise Dead data has changed a little bit, maybe just need some little adjustments, but i'm focused on cleaning up the DB errors atm =/

Are you unholy specced? just wondering.