Greg-J

Results 28 comments of Greg-J

@MiChAeLoKGB honestly, you shouldn't be trying to use it in IE9 at all. Use the method that @designorant has posted as checking for version should be done in the html...

And this is why we make everything a class ;) In all seriousness, that's great. If you're looking for a hand, let me know. I'd be happy to get involved....

Absolutely agree @thelennylord. The scene could include a player actor that indicates where the command will be run from and subsequently, where the scene will be drawn in reference to...

The thing I liked when reading the source code was how accessible your code is. If you're a fan of Vue, it's your project and I say go for it....

It's certainly the _least bad_ in my book. Perhaps loathe is a bit strong. I inherited a project done in Angular at the beginning of the year and I definitely...

@pooky125, have you tested without any chatbot yet to see if it is stable without it?

> Yes. It actually crashed even faster than usual. Usually I get about 2 minutes from launch to crash. This time, I had about 15 seconds. > [crash-2021-06-16_20.03.31-server.txt](https://github.com/WearBlackAllDay/DimensionalThreading/files/6665579/crash-2021-06-16_20.03.31-server.txt) Are you...

Would it be possible to add a config that allowed us to control the tick speed that hoppers tried to push items?

> It ejects the item inside the crafting table. I recommend putting a hopper right below the table if you can :3 I understand how it works now, I'm saying...