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An open source graphics editor for 2025: comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural editi...
Support Document nodes with value parameters to be converted to compute shaders using the extract node
Currently, the Layer node performs a compositing operation with the bottom and left data. But we also want other adjustment-style nodes (with a single primary input and output of the...
It would be great if artboards could be linked together as pages, to allow for automatic movement when one is resized. Example:  That is a book cover, made with...
Hi, It would be nice to have the Editor translated into different languages. I can manage Czech and German translation. Is the system ready for translation? If so, where can...
Chromium browsers recently got the ability to browse local fonts. We should provide a way to choose between the Google Fonts list and local fonts, but gray that out with...
If the user tilts the canvas in the viewport, the scale of the increments becomes inaccurate. We want to essentially tilt the measuring system with the canvas. So for example,...
Add a workflow and test cases for automated building and testing of node graph shaders.
First, we want to always draw border overlays around all artboards to clarify what's clickable. Then, we need to default to one artboard always being selected (for discoverability, to avoid...
Steps to reproduce: - Open the editor - Select the polygon tool (pentagon icon on the left) - Click in the "Sides" input at the top and type 6 (don't...