Piotr Kołodziejczyk
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Piotr Kołodziejczyk
The funny thing is that binding an overrideSprite property works well. It's probably the best way to bypass the problem for now
The problem probably derives from a Collection Binding to a template using a child View-Model, as it works well with the original sprite in the gameobject. As soon as we...
Totally agree, just wanted to write a suggestion like the first one!