Goshido Matazuki
Goshido Matazuki
I could confirm the issue in _DXC 1.7.2308.10075_.
Quick investigation: It turns out that 3 `VkBuffer` do not have proper sync. Here is compute shader snippet for them: ```hlsl [[vk::binding ( BIND_SYNC_MIP_5, SET_RESOURCE )]] globallycoherent RWTexture2D g_syncMip5: register...
@artem-lunarg could I expect an improvement or it's super strong limitation for _VVL_ architecture?
Great! I gonna wait. Thx 👍
Roger. I gonna notify @baldurk . Maybe he could help to resolve the issue.
I tested the latest _DXC_ version _1.8.2407.10115_, `9b9442cd86c242aa0c030be3beea0fb1d0df7a1f`. The issue with missing shader editing feature is gone. Thx! 👍 The issue could be closed.
@spencer-lunarg thx to reply. > could you turn off VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT and see if the memory leak goes away? Sure. Here is video with profiling result https://github.com/user-attachments/assets/5068b2ca-45b5-4d5c-ba38-86f9452479b1
@spencer-lunarg I'm using build-in profiler inside latest Android Studio called _View Live Telemetry_ I also noticed memory leaks but super slow on Windows Visual Studio build.
@artem-lunarg just for clarification. My app is using same queue for submit and present.