Gordon-Dry

Results 78 issues of Gordon-Dry

The "normal" cost for the whole vessel would be too high, but using used parts provided by ScrapYard the vessel should be built. But somehow KCT / game core "thinks"...

That ominous message even appears when the IDENTIFIER is properly patched, as if the check occurs before all MM patching is done. Examples for proper patches: RealActiveRadiators ``` @PART[*]:HAS[@MODULE[ModuleRealActiveRadiator],@MODULE[ModuleB9PartSwitch]]:NEEDS[B9PartSwitch]:AFTER[RealActiveRadiators] {...

Various mesh switch modules which can provide radiators, solar panels etc.

postponed
mod support

The old one creates 2 MM patching errors, see https://github.com/Kerbalism/Kerbalism/issues/705#issuecomment-969204817 This one is especially for https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/apollo-saturn-revamp and should be merged as soon as BDB has a new release with it....

This is already the config from dev, but with a fix in line 488.

avoid double fuel cell entries

The engines from https://forum.kerbalspaceprogram.com/index.php?/topic/177617-1101-dodo-labs-v131-stockalike-electron/ are shown wrong in Planner, factor 1000x too much. An engine that uses 3.02 EC/s besides LF/O is shown as using 3020 EC/s in VAB Planner.

enhancement
code

Those probes have built-in solar panels (mostly spherical or cylindrical) and provide much less EC than they need for relaying signals. As those relays are built-in - so no dish...

mod support
cfg

This is a mesh switch module from UniversalStorage2 to toggle the existance of built-in solar panels at the insides of the deployable AdaptorShroud sides, like at the part GameData\UniversalStorage2\Parts\Shrouds\AdaptorShroud1500.cfg ```...

enhancement
mod support
code

A launchClamp that uses stock ModuleGenerator is taken into account by PlannerController (generator) but a launchClamp with ProcessController (_ECGen) is not.

enhancement
cfg