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``` The savestate which is written at gui.register timing can be loaded by user. ``` Original comment by `gochaism` on 11 Apr 2009 at 2:43 - Added labels: **** -...

``` Realtek HD Audio by the way. ``` Original comment by `[email protected]` on 26 Jan 2010 at 8:24 - Added labels: **** - Removed labels: ****

``` Suggested fix would not actually fix the problem. Snes9x savestates are extremely slow (compared to, say, Gens) and the saving/loading code might need to be completely rewritten to fix...

``` Issue 24 has been merged into this issue. ``` Original comment by `gochaism` on 16 Mar 2009 at 10:20 - Added labels: **** - Removed labels: ****

``` What about fixing up systemFrame()? ``` Original comment by `[email protected]` on 24 Oct 2010 at 4:37 - Added labels: **** - Removed labels: ****

``` Also, the real framerate of gameboy seems to be not 60 though. The real framerate is 1/((1/(16*1024*1024))*280896) = 59.7275006 Note: some documents may say 1/((1/16780000)*280896) = 59.7374117 The fact...

``` Oops, the formula above is the one for gba framerate, not older gameboy families. ``` Original comment by `gochaism` on 17 Mar 2009 at 12:02 - Changed title: **Video/Audio...

``` I'm a bit confused. If the vbm vs AVI timings are off, then I don't see how the sound core changes would affect vbm timings. If the emulator duplicates...

``` I'm confused, too. @adelikat: Are you suggesting that since the current frame timings independ on how long sound samples are, fixing sound core timings won't affect VBM synchronization? ```...

``` 'File could not be opened' error I seem to be able to get round by setting the full path to the movie file with the browse button. ``` Original...